After the presentation, i figure that i might need to reconsider the story of the game and so i know what to talk about on the presentation rather than roughly talk about the setting of the game. The character wake up from a capsule-like machine. He get the message from his phone that he should get to the giant building on the other side of the land to know where he is. He start to walk around the city and talk to different people, he gradually know more about the world while talking to the robots or the people.
After talking to my tutor, i realize that puzzle game or adventure game is not a suitable genre of a mobile game. which means that the story is too complicated now. It is better to have a game with stages instead. Background: The world has been destroyed by human beings. Human beings are forced to leave the earth and live in outer space. Artificial Intelligence is left on earth to change the environment for human beings. It is supposed to reshape the landscape of Earth so that human beings can live on it as they once did. Besides, the AI is building cities based on the historical data from the human past. However, recently, the observatory from the space station detected some malfunctions happening in the cities built by the robots. Plot: The protagonist is sent to Earth to fix the issues. He is ordered to achieve 3 different missions before he can go back to the spaceship through the orbit elevator. First mission, to defeat/fix a malfunctioning robot and fix the w...
What matters most about your project? Principles What's happening?Why? Observations What ways there to achieve your aims? ideas, strategies Who's involved? Audience. What's a step to try? Plans, experiments I decide to design a mobile game to deliver the concept i was working on.
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